Aliens: Colonial Marines PC Update Out Now


Sega and Gearbox have released a new update for the PC version of Aliens: Colonial Marines.

The update comes in at a very large 3.8GB and is available to download via Steam. It comes with numerous tweaks including visual upgrades and improved enemy AI.

The full update notes are as follows:


  • Improved texture resolution.

  • Various visual improvements.

  • Added mouse smoothing to options menu.

  • Fixed crashes tied to launch and motion tracker.

  • Added additional safeguards to better protect save data.

  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.

  • Addressed several scenarios under which players could spawn without a weapon.

  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.

  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.

  • Smart Gun animation now properly tracks targets.

  • Addressed some instances where Xenos would display erratic animations.

  • Increased light radius for player’s shoulder lamp.

  • Adjusted aim assist to better reflect player input.

  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.

  • Addressed issues with players not spawning into a level properly.

  • Fixed a marine player invincibility exploit.

  • Resolved several instances where players could walk or fall outside of maps.

  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.

  • Fixed an issue that could cause localized text to sometimes display incorrectly.

  • Addressed an issue where weapon ammunition was not always highlighted properly.

  • General user interface improvements.

  • Miscellaneous bug fixes.


  • Tweaked enemy and friendly AI to be more aggressive and responsive.

  • Modified campaign difficulty to account for improved AI responsiveness.

  • Improved enemy collision detection regarding doors and Power Loader.

  • Addressed some issues that could cause improper warping for co-op players.

  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.

  • Players will no longer bleed out immediately when downed in a Power Loader.


  • Fixed issues that could cause clients to report inaccurate results and statistics.

  • Addressed instances where a map would appear to “pop in” when loading into a new match.

  • New Xeno appearance customization added.

  • Multiplayer teams should now correctly auto-balance between rounds.

  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.

  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.

  • Crusher pick-ups now correctly appear as highlighted for clients.

Let us know your thoughts on this latest update via the comment section below.

Source: CVG

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