
Re:Re: Xaor's Corner: Scripting
Unsurprisingly, last fortnight’s article on scripting didn’t see the end to FIFA’s longest running debate, but all the same I’m going to give it another try! See all previous Xaor’s Corner articles here …
Unsurprisingly, last fortnight’s article on scripting didn’t see the end to FIFA’s longest running debate, but all the same I’m going to give it another try! See all previous Xaor’s Corner articles here …
Nothing in FIFA is more culpable for broken controllers than scripting – but does it even exist? See all previous articles here Even though I’ve been writing these articles for well over a …
This week, I’ve taken some of the more interesting responses to my previous article on assisted controls to continue the discussion, and respond to readers. See all previous articles here Last fortnight I …
Since FIFA 07, assisted has been the hard to kick crutch which in the end serves nobody. How could FIFA’s assisted be improved to be an asset, rather than one of its greatest …
For the last few years, F1 fans have been treated to yearly multiplatform releases of Codemasters’ authentic and licensed F1 franchise. F1 2010, 2011, and 2012 however are not all that Codemasters have …
What should you, and shouldn’t you have control of in FIFA? See all previous articles here Philosophy of Design I’m a strong believer that good gameplay stems from a consistent philosophy about how …
How do you add to a game with unlimited content? Trials Evolution’s first piece of DLC, Origin of Pain, seeks to answer that question. Amongst Xbox games, Trials Evolution, which released on the …
In keeping with the top priority theme, I’m switching focus to defensive AI, and arguing why FIFA 14 must not go without improvements to Defensive Intelligence. See all previous articles here I don’t …
For the first article of the post-FIFA 13 era, I’m focusing on what would be my number one priority for FIFA 14: movement physics. See all previous articles here Since I started writing …