Call of Duty: Ghosts Multiplayer Revealed


Activision have lifted the lid on the multiplayer section of their upcoming title, Call of Duty: Ghosts.

They have announced a number of new gameplay mode which include Cranked, Search and Rescue and Squads. Cranked mode sees players become faster once they kill another but then a countdown time is activated which can only be topped up by killing more people. Once the countdown has expired, a big explosion takes place.

Search and Rescue is similar to the previous mode Search and Destory but this time players can revive termmates. Once killed, a dog-tag is dropped which then begins a race between the two teams to get to the fallen soldier to either kill completely or revive. Players can customise their full squad of 10 soldiers with each getting their own XP, equipment and Prestige.

Squads mode comes as a solo, co-op or competitive mode which players will match their own squad against others online. Four squad modes are as follows:

  • Squad vs Squad – AI squad will go against another player plus and their AI team
  • Wargame Five human players take on an AI team
  • Safeguard  Four player co-op against a four-player co-op mode with wave-based AI enemies
  • Squad Assault Six player co-op against a variety of AI controlled squads

Other details released by activision regarding the multiplayer included:

  • A new ‘Field Orders’ feature begins when the first player is killed in a traditional deathmatch – when this happens the player drops a suitcase. When another player grabs that suitcase they’re given a special side-mission (such as getting a set number of kills, or head shots). If the mini-mission is achieved, the player will get a strike package containing any of the game’s powerful Strike weapons. If the player dies, the suitcase is dropped for another player to grab.
  • Dynamic Map Events can be triggered within maps and can potentially change the lay of the land. Footage showed buses falling from cliffs, petrol stations exploding and walls being taken out – providing at least partially destructible environments.
  • Death Streaks have been abandoned.
  • Instead of a linear unlocking path, players will unlock weapons, streaks and other items in any order they wish using Squad Points earned as multiplayer matches are played.
  • When players Prestige a soldier in their squad, they keep all of their unlocked gear. With a maximum of 10 soldiers in a single Squad, that equates to 10 levels of Prestige, said Infinity Ward executive producer Mark Rubin.
  • Ghosts will contain 30 new weapons, which represents “an 80 per cent overhaul from Modern Warfare 3”. This includes an entirely new weapon class, the Marksman Rifles, which Rubin said “bridges the gap between snipers and marksman”.
  • There will be over 20 new Killstreaks, with examples shown that let players control a Juggernaut, snipping while flying over a map and controlling a remote grenade-equipped drone.
  • For one new Killstreak, the now infamous pooch Riley can be called in as a guard dog – he will follow players around the map, attacking foes and will growl when enemies are nearby.
  • Cross-gen profile transfers are confirmed, meaning all stats built up on Xbox 360, for example, can be picked up on the Xbox One version of the game. Cross-gen transfers are restricted to the same console family (so 360 profiles are not retrievable on PS4).
  • Call of Duty Elite will be integrated with mobile and tablet apps, for which can be activated for free. The app, launching alongside Ghosts, will track career stats, allow for custom load outs and more.
  • The mobile app will introduce new Clan support features, including chat and game invites, and a meta game that can earn players XP.
  • Clan Wars pairs your team up with others’, with matches giving points in a mini tournament that lasts two weeks.

The official trailer and a gameplay video have also been released. Let us know your thoughts via the comment section below.



Source: CVG

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