Capcom have opened up regarding the amount of work it takes to develop a title for the PlayStation 4 and Xbox One compared to the last crop of consoles.
Speaking on Capcom’s official website in a Q&A, Capcom’s senior manager of technology management Masaru Ijuin stated:
At Capcom we have been using our original development engine, which is called MT Framework, to make games and improve the efficiency and quality of development, However, we have run into some problems and limitations while using this framework.
Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware. That’s pretty much why we started developing this new engine [Panta Rhei].
Don’t get me wrong. We believe MT Framework is a powerful rendering engine. But it’s clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles
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