Dead Space: The Art of Scares – Part 2 of 4


Following up from yesterdays part 1 of 4 Dead Space video series ‘A Journey Through Terror’ EA has released part 2 entitled ‘The Art of Scares’.

Part 1 focused on Isaac journey so far and how the series has evolved from its beginnings but in part 2, the main talking point is all focused towards the look and feel and how subtle changes to the lighting can effect different environment settings and help to differentiate each location.

Lighting in Dead Space is a crucial tool in creating atmosphere; lights can direct player focus to specific objects or locations, give some small comfort in the dark, offer tactical assistance, or even provide tension through their utter unreliability.
The lighting in Dead Space has been specifically designed to evoke a dingy and dilapidated feeling, to match the dated and broken-down technology that the characters use.

Each of the locations featured in the Dead Space series has its own unique look and feel, but all feature gothic style architecture designed to make human body parts spring to mind. Necromorphs are also designed with human anatomy in mind, as they’re made to vaguely resemble the people they once were. The Necromorphs haunt Isaac everywhere he goes, but he isn’t going down without a fight.



I'm a huge fan of the PES, MGS and Uncharted series', and anything else in between. If you love a good gaming discussion or want to talk about anything else, then feel free to get in touch.


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