Destiny Update 1.0.3 Out Now

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Bungie have released a new title update for Destiny.

The new title update, which is 1.0.3, is a huge one at that, adding a number of fixes and other additions to the game. The full patch notes are as follows:

          Voice

  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here

    Classes

  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials

    Weapons

    General
    – Reduced camera shake when being hit with explosive rounds
    Perks
    – Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    – Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

    Activities

    Missions
    – Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
    Strikes
    – Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
    – Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
    Heroics
    – Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

    Event: Iron Banner

  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here

    Cinematics

  • Fixed several issues with the synchronization of cinematic subtitles in various languages

    Destinations

    Combatants
    – Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    – Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
    Events
    – Public Events will occur 10-15% more frequently in all public spaces

    Vendors

  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante’s stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens

    PVP

    General
    – Enabled revive scoring for Skirmish and Salvage
    – Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    – Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    – Added new functionality to match pre-formed fireteams against each other
    – – This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
    – – In 3v3 games, Fireteams of 2 or more players will match together more frequently
    – – In 6v6 games, Fireteams of 4 or more players will match together more frequently
    Medals
    – Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    – Mark of the Unbroken no longer requires a minimum player count
    – Sum of All Tears no longer requires a minimum player count
    – Sum of All Tears should now trigger consistently
    Maps
    First Light
    – – Implemented multiple fixes to stop players from getting into advantageous positions
    Blind Watch
    – – Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
    – – Adjusted landing and respawn points to accommodate new geometry changes
    – – Added protection to prevent players from getting on top of a pipe high above the intended playable space
    Firebase Delphi
    – – Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
    Rusted Lands
    – – Blocked off the monitors above Control Zone A to prevent players from hiding in them
    Shores of Time
    – – Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
    – – Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
    Exodus Blue
    – – Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
    – – Fixed an issue with visibility culling behind Control Zone A
    Twilight Gap
    – – Adjusted landing points to keep players from fighting too soon in Rumble matches
    – – Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
    – – Added geometry to fill in small gaps that let players see out of the world

    HUD

  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

    Orbit

  • Destiny version number added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

    Menus

    General
    – Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
    Roster
    – Network Connection Quality Indicators now added to the Roster
    – New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    – Added support for direct fireteam joins from the roster on the Xbox One
    Inventory
    – Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    – Fixed and updated several inventory icons
    – Fixed and updated several talent tree icons

    Audio

  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese

    Technical

  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit

Let us know your thoughts on the new update via the comment section below.

Source: CVG

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