Puppeteer Preview


If there is one thing that Puppeteer is, it’s a unique and beautiful looking title. The game is essentially a platformer at heart, but with a slightly dark twist. According to the creator, Puppeteer was created after his son wanted a game that changed and didn’t become too stale or boring.

Puppeteer is based around a slightly scary looking Japanese puppet theatre, with the story seamlessly changing the more you progress. Each item, including the characters and backgrounds, has been created by hand, and it’s something you can see quite clearly from the second you gaze your eyes on it.

You take control of the main characters, Kutaro and Yin Yang. The left stick controls Kutaro and the right stick controls Yin Yang. The way that it’s all strung together is very reminiscent of the way a theatre production or a pantomime is shown to an audience. The story within Puppeteer revolves around a villain called the Moon Bear King who has a moon stone and a pair of scissors (magic ones I may add) to take the souls of children. It’s Kutaro and Yin Yang’s job to put a stop to the Moon Bear King’s evil plans.

During our presentation from the creator of Puppeteer, we were shown the two player element that features within the game. He stated that he wanted a two player feature that didn’t ruin the experience by making the player stop and start to bring the element to the forefront. The two player mode works brilliantly, with the transition between single player and a friend or family member jumping in on the same game being totally seamless.

When a single player game is being played, all another player has to do is pick up a second controller and they are automatically in the game controlling Yin Yang. It’s that simple and intuitive. There is no stop/start to bring another player into the action. Once the action starts, the second player can help Kutaro throughout the game by killing enemies, battling bosses and grabbing items of interest. The way it all worked reminded me of the multiplayer elements that feature in the Wii U title New Super Mario Bros. U, but in a more focused way.

To come out of the multiplayer aspect, all the second player has to do is place the controller down, not touching the controls and within a few seconds Yin Yang turns from a player-controlled character to an AI one. Beautifully intuitive, yet so simple to implement and the main purpose is that none of the gameplay is ruined by any of this in the process.

Not only is Puppeteer looking like a fantastic single player title, but also a multiplayer too. It’s an intuitive, unique and quirky title, that’s beautifully crafted and look set to offer huge amounts to players of all ages.

I'm a huge fan of the PES, MGS and Uncharted series', and anything else in between. If you love a good gaming discussion or want to talk about anything else, then feel free to get in touch.


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