Gaming To Be Focal Point in Lives by 2020?


Gaming is set to take over our lives more than ever, that’s if Members of IEEE, the world’s largest technical professional organization dedicated to advancing technology for humanity is to be believed!.

They have today predicted in a new report that 85 percent of our lives will have an integrated concept of gaming in the next six years. Gaming is at the moment seen mainly for their entertainment value in today’s society, however industries like healthcare, business and education will be integrating gaming elements into standard tasks and activities, making us all gamers. People will accrue points for regular tasks and each person’s point cache will influence their position in society, and compliment their monetary wealth.

Richard Garriott, IEEE member stated:

Social networks that encourage check-ins and stores with loyalty point programs are already utilizing gamification to grow their customer bases. Soon, game-like activities similar to these will be part of almost everything we do, Our mobile devices will be the hub for all of the ‘games’ we’ll be playing throughout a normal day by tracking the data we submit and using it to connect everything.

Gaming isn’t just being used in our living and bedrooms either. It is also been used in healthcare to teach some basic medical procedures, but as wearable and 3D surface technology improve, they will be used to practice complicated surgeries and medical methods. Gamification will also help patients in need of mental stimulation as well as physical therapies.

It’s also being used in order to teach asic modern medicine in countries where proper care is harder to access. Games that show the importance of flu vaccines and other medicines are already helping reduce the spread of infections globally.

Elena Bertozzi, IEEE member and Professor of Digital Game Design and Development atQuinnipiac University added:

Right now, it is easier to demonstrate efficacy and monetize gaming in healthcare than in some other areas, which is helping it advance at a rapid rate, Doctors are using games to train as well as in patient care. Current games in medicine encourage pro-social behaviors with patients in recovery from some types of surgeries and/or injuries. With new technology, we will find even more ways to integrate games to promote healthy behavior and heal people mentally and physically.

Humans, as mammals, learn more efficiently through play in which they are rewarded rather than other tests in which they are given demerits for mistakes, It is a natural fit to teach through gaming, especially in areas of the world where literacy levels vary and human instinct can help people learn.

A business success, to a degree will be measured on gaming points. Have a high gamertag score? Well it seems silly but that’s how the future could pan out for future businesses. Gaming is already being used to teach human resources practices at large companies and will likely extend into helping benchmark business goals. Employees will receive points to measure their work targets alongside subjective measurements for things like workplace interactions and management ability.

Tom Coughlin, IEEE Senior Member and technology consultant also commented:

A lot of technologies start in other industries and slip their way into gaming, which makes sense for the future of businesses, By 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in. Outside factors will still be important, but those that can be quantified numerically will increasingly be tracked with ‘game points’.

In the US in particular, governments are actively encouraging the use of gaming in school curriculum for behaviour modification as the positive reinforcement provides more encouragement than traditional correctional methods, much like the big X we were all used to back at school!. Around the globe, gaming is being used to teach students of any age a range of subjects from basic life skills to midwifery to healthy grieving processes.

It is certainly an eye opener to see how much Video Games are used to great use in the real world, and it can only get better as we move into the future. Be sure to let us know your thoughts via the comment section below.

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