Goetia Passes Kickstarter Target, Collective Looking For Help With Future Projects

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A big well done to Square Enix collective as they have announced that the haunting point-and-click adventure Goetia became the third project to successfully hit its Kickstarter goal.

They are offering the chance to the first three Eidos IPs for independent developers to pitch on in the shape of future projects. They can pitch ideas from today due to high demand – and for the first time developers will be able to submit game ideas for projects set in the Gex, Fear Effect or Anachronox worlds.

It was announced that Goetia, from French developer Sushee, passed its $30,000 target yesterday (with 48 hours still to run!). Phil Elliott, project lead on Collective stated:

I’m excited to see what talented teams might do with any one of Gex, Fear Effect or Anachronox IPs. We’ll monitor the response carefully before deciding which IPs to release next. And it goes without saying that we’re delighted for the whole Goetia team, as they become the latest member of the Collective family alongside Moon Hunters and Black the Fall in hitting their funding targets. We first announced we’d be opening up Eidos IPs for developers to pitch on, with our initial announcement of Collective in November 2013. Since then we’ve worked hard to establish the Collective platform as a viable place for small teams to build awareness for their ideas, and then for the community to feedback – and vote on those projects they’d potentially back through crowdfunding.

You can find more details in an official blog post here. Be sure to let us know your thoughts via the comment section below.

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