
In a revealing interview with Eurogamer, EA’s Sebastian Enrique has further explained the reasoning behind some of the Euro 2012 DLC’s design decisions, including answers on the controversial topics of the lacking gameplay improvements, and the missing qualifying rounds.
On the topic of gameplay, Enrique explains that “We felt FIFA 12 gameplay was good enough – it’s really good – it’s not just good enough, that it allowed us to concentrate on providing a variety of game modes for people to enjoy. Plus, we are so close to whatever comes next”
And in regards to qualifiers: “When we were doing the concept for Euro, we gathered all the stats to see what people were playing in FIFA, what people played in the World Cup game, what people played in the Euro 08 game.” “Seriously, not that many people played the qualifiers. Most of the people just jumped directly into the finals.”
Head over to Eurogamer for the rest of the interview which explains more on these topics and more: click here.