Activision and Radical Entertainment have today released a brand new developer diary detailing the hunting mechanic in Prototype 2.
Various members of the development team explain how the protagonist, Sgt. James Heller, can hunt down key Blackwatch and Gentek (the scientific arm of Blackwatch) personnel, consume them, obtain their memories, and drive the game’s side mission content forward.
Heller uncovers who these targets are by accessing Black.Net – Blackwatch/Gentek’s top-secret encrypted data network used to share information in the field – via disguising himself as a Blackwatch soldier or Gentek scientist and hacking into their mobile satellite trucks stationed throughout New York Zero (NYZ).
As Heller searches through Black.Net, he uncovers case files regarding specific operations that Blackwatch/Gentek are working on throughout the city. Once Heller hunts down and consumes all the targets in a specific case file, he destroys and shuts down that particular operation.
Players are rewarded for shutting down these Blackwatch/Gentek operations with something else new to Prototype 2 called Mutations – specific upgrades allowing them to customise Heller’s powers and abilities to their liking.
Heller ‘hunts’ down his targets by sending a pulse out into the game’s New York Zero open-world setting. The pulse goes out into the environment, and once the pulse hits the target, it bounces back allowing Heller to hone in on the subject – typically leading to a gruesome ending for the target that Prototype fans are sure to enjoy!
The hunting mechanic sounds (and looks) very interesting. We can only hope that it improves on the original Prototype gameplay, which was decent but didn’t live up to the potential it showed early on. Check out the developer diary below, and be sure to let us know what you think.
Prototype 2 is released on April 24th, 2012 in North America for PC, Xbox 360 and PlayStation 3. European release is TBA.