FIFA 14 producer David Rutter has revealed that the next-generation version of FIFA 14 features 10x more animation than the current-gen version.
Speaking to Eurogamer about the Next-Gen FIFA 14, David Rutter stated:
There were two things we did straight away, One was bump it up to 1080p and see if it made a difference, because 1080p’s expensive. It’s a lot of graphics. We were sceptical going into it, but came out being glad we did it, because it makes a significant difference. That was the most performance expensive thing we did initially.
[Secondly] we’ve got roughly ten times the animation on Xbox One and PS4 than on current gen consoles. We wanted to improve the behaviours of the players and the AI. A lot of that is around physics and decision making and the way they move, and we’ve got roughly four times the processing of decisions
The feature’s called Pro Instincts, and it’s based around the processing power of the new consoles allowing us to have players almost predict the future. The player on the pitch is running along and a tackle comes in ahead of him. Currently two things happen – he either hits the leg or he doesn’t hit the leg. This new generation of consoles we have every nuance of possible collision, and trying to position himself not to collide.
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