Prototype 2 – 'Welcome To NYZ' Developer Diary


Activision has today invited us to take a look into Prototype 2’s post-viral city New York Zero, in their latest developer diary for the upcoming open world action game.

In this developer diary the Activision underlings, Radical Entertainment, explain to us the inspiration behind the plague-ridden New York based game world and how the environment has been split into three perceptible zones allowing ‘different challenges and different experiences’.

As Radical’s all-new vision for post-viral open-world New York, NYZ has been designed from the ground up to enhance PROTOTYPE 2’s signature action-packed sandbox-style gameplay, and as a mechanism to tell the game’s core narrative and side story missions.

As Sgt. James Heller, players will progress through NYZ’s three distinct zones, from the heavily militarised Green Zone, to the converted refugee and triage shanty town camps of the industrial Yellow Zone, all the way to the Red Zone – where the virus has completely overrun the city’s shattered skyscrapers and population with infection and the risk of death at every corner.

Take a peek at the in-depth video below that also happens to give us a glimpse at some early code gameplay, then let us know what you think via the comments below.


Prototype 2 is released on April 24th, 2012 in North America for PC, Xbox 360 and PlayStation 3. European release is TBA.

Began gaming on a hand-me-down Commodore Vic-20 back in the mid 80's and hasn't managed to shake the addiction yet. Genres of choice include anything that contains bullets and/or bouncy balls. Has been known to dabble in Destiny content.


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