
Milestone have today released the second developer diary for Sebastien Loeb Rally Evo.
The second episode features Sergio Rocco, Lead Artist at Milestone, in conversation with Dino Lanaro, discussing the beauty and artistry inherent in Sébastièn Loeb Rally Evo. Sergio gives gamers the lowdown on 4 key concepts: the game’s aesthetic conception, the construction of the tracks with a dedicated editor, one of Rally’s most iconic tracks and events – Pikes Peak, and the decision to develop exclusively for the current generation of consoles, the PlayStation 4 and Xbox One.
Enjoy the video and let us know your thoughts via the comment section below.
[youtube]https://www.youtube.com/watch?v=HpPR56wrP_o[/youtube]