SOCOM producer: "Move Doesnt Ruin SOCOM"

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Whether you like it or not, PlayStation Move is coming and sooner or later Motion Control is going be the norm, another bullet point on the list of features of consoles. Most people are excited, but some aren’t and one of the main reasons for this outlook is the fact that hardcore gamers feel Motion Control is going to somewhat affect the quality of their favorite games.  One of the main genres being feared for being First-Person Shooters. And after SOCOM was announced to use Move, even the demonstration at GamesCom didn’t really change the doubters minds.

Well SOCOMs European producer, Elliott Martin, is not worried at all that Move will ruin SOCOM:

“I would consider myself a hardcore gamer, so I feel I can have an opinion on this,” he offered, “but I’ve seen games in development which would be considered hardcore and which make very good use of the Move implementation – SOCOM being just one of them.

“It doesn’t ruin the experience, that’s the important thing. It may not be the exact experience certain people want but that’s why we’re being very careful to not lock it down.

“We’re trying to preserve the different playing methods to appease everyone”.

Martin also said that you can set the controller’s sensitivity setting within the software itself by calibrating it – kind of like you would with your plastic instrument controllers in Rock Band.

“The sensitivity is determined by the calibration you give it, so you can be in a range of situations in your living room and still set up the game to play it how you want,” he said.

“When you calibrate the controller in SOCOM, you basically have to define the screen area you’re mapping the control to. If you do very small movements the game will amplify that, so that any movement will be a very sudden, fast movement.

If when calibrating you do very exaggerated movements, like if you have a massive telly, then a smaller movement is a much smaller movement on-screen. So it’s a very dynamic mapping in that respect, and it’s just about setting up what you’re comfortable with”.

That sounds very positive and its also good to hear that the sensitivity of Move can be calibrated.

Thanks to EuroGamer for the interview, which you can check out in full on their site here. Also thanks to VG247 for the news.

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I'm a huge fan of the PES, MGS and Uncharted series', and anything else in between. If you love a good gaming discussion or want to talk about anything else, then feel free to get in touch.

@GariClark

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