Following on from the official reveal April 19th, Sony has today confirmed that God of War: Ascension will feature offline and online multiplayer, supporting up to eight players.
Ascension’s multiplayer will features a variety of different match types, customisable avatars, weapons and armour, all backed up by the brutal hack and slash gameplay you’d expect from a God of War title.
Speaking to Eurogamer, Sony stated the multiplayer “combines the brutal gameplay and large-scale battles that God of War is known for to create a competitive experience like never before.”
Don’t worry folks, there is a single player facet to the game too, and it’s been tweaked a little when compared to previous additions to the series. Ascension will feature a “revamped” combat and weapon system, “promptless” mini-games and puzzles. Todd Papy (Game Director) also added Ascension’s campaign will be “just a little bit shorter” compared to previous God of War titles.
Sony also revealed first juicy details regarding Ascension’s story, which will see you step into the shoes of Kratos as he tries to break the blood oath that binds him to Ares. As Ascension is a prequel, the game will feature a younger Kratos, driven mad after being tricked into killing his wife and child. Expect to see Kratos get angry and deal a huge amount of damage to anyone in his way, as he “seeks to break his bond and gain the clarity to seek revenge on Ares for his part in the death of his family”.
We don’t know about you, but the details regarding the game’s story certainly leave us wanting to know and see more. Whilst the multiplayer sounds interesting enough, we can’t help but be a little cynical until we get our hands on it. As soon as we do, we’ll be sure to let you know our thoughts. In the meantime, take a look at the screenshots below and share your thoughts via the comments section.