South Park RPG Details Revealed

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Following the official reveal of South Park: The Game last week, details about the Obsidian developed RPG have found their way on the place we call the Internet.

A post on NeoGAF, based on information in the latest issue of Game Informer, suggests the game will see you take control of a silent, unnamed character who is the new kid in South Park. You’ll be able to fully customise the character as you please, and choose one of five classes to master, once Cartman (yes, Eric Cartman) has told you everything you need to know.

The story will begin with you partaking in a live action RPG, which then (in typical South Park fashion) evolves into a real adventure. Combat is said to be quite similar to the Paper Mario games released by Nintendo.

To learn more about South Park: The Game, we suggest checking out the full list of details, as posted on NeoGAF, below (some minor spoilers included):

BASICS

  • The first game Parker and Stone have directly participated in, writing the script and the dialogue.
  • Parker has always preferred silent protagonists in RPG’s, so the player’s character will be silent.
  • The player’s character will be fully customisable.
  • Your character has a smartphone that acts as the primary game menu and has a Facebook-like app show the number of friends you have and your current standing with the various kid factions.
  • There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.
  • Obsidian is using the Dungeon Siege III engine.
  • Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.
  • Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.
  • Critical hits, cash rewards, experience, and consumables are in the game.
  • Parker hates unskippable cutscenes.
  • The humour will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don’t want to do exactly that instead they are focusing more on RPGs on how big and bombastic they can get sometimes.

STORY

  • The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.
  • The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.
  • Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

COMBAT

  • Many elements of the combat system are like Paper Mario and the Mario & Luigi games.
  • If player initiates combat they will attack first and vice versa.
  • X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.
  • Timed inputs occur for defense as well for reduced damage.
  • Obsidian doesn’t want the player to have to sit and watch animations play out; they’re incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

  • Enemy encounters are visible on the map.
  • Soda are health potions and Tweak’s coffee is a haste item.
  • There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.
  • There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.
  • There is a Summon System but they are not able to talk about it.

COLLECTIBLES

  • There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.
  • An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

OTHER

  • When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn’t Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.
  • When they start making the town hub Parker and Stone realized that they did not have a true layout for the town, so they had fun figuring out where everything went.
  • There will not be any platforming, they tried jumping early on but it didn’t seem right.
  • They talk about how they have had to scrap level because the perspective wasn’t right because everything is hand illustrated and hand animated.
  • They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn’t be as good, so they want to make a game that is as good as the dialogue.

CONCEPT ART

  • The first concept art is a ‘Gnome Mine’ a concept, my guess underpants gnomes.
  • The second concept art is ‘UFO Crash Site’, it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.
  • The third concept art is a ‘Gnome/Crab People D.M.Z.’ label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.
  • The last concept art is ‘Christmas Town’ a concept.

Going by the details that have been revealed so far, this latest South park game sounds quite good. It seem like Obsidian are working closely with Trey Parker and Matt Stone to create a good RPG based on the hilarious South Park universe.

What do you guys think? Do you think this will end up being a good South Park game? Be sure to let us know via the comments section below.

Joint Editor-in-Chief of this wonderful place. Over 10 years of games industry experience on all sides of the fence and more! Huge Metal Gear fan and all-round geek.

@AsimTanvir

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