Star Wars Battlefront II tweaked following beta feedback


You’d beta believe they listened

The cynic in me assumes that all video game betas are there to solely increase pre-orders, often taking place too close to the games release to have any kind of benefit. Well, egg has met my face, dear reader.

Following the Star Wars Battlefront II beta, a lot of people were concerned about the new Star Card and progression system and of course the dreaded loot crates. Whilst loot crates aren’t being removed, obviously, there are some welcome changes to the other systems. The following is an excerpt from the post linked below.

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.

It was also iterated that whilst these changes will be present at launch all of these systems will still be monitored and improved upon post-release.

You can read more about the updates here.

Dad. Designer. Web Developer.


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