High Moon Studios game director Matt Tieger has explained why there will be no PC version for their upcoming game, Transformers: Fall of Cybertron.
Whilst speaking to Kotaku, Matt explained how PC development wasn’t the developer’s strong point after failing to meet the expectations with it’s last offering.
He also explains that certain aspects such as remapping controls and some of the voice over content in ease or comes inherently on the console but wasn’t the case during development of the PC SKU.
“There are a couple of reasons why that is… Focus is one. I know that it’s not a huge leap to do a PC SKU, but it is different. It’s outside of our area of expertise, to be honest, I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn’t deliver good on.”
“We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it. It seems like so glamorous from the outside, but games are this constant struggle of tough choices; it just is when you’re making a game. Despite the fact that it’s an artistic creation, the technical constraints of how many resources you have and what you can do – you really want to try and do the things you can do well.”
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